| Gameplay
Madden NFL 07
By Digby
This review of Madden NFL '07 is specifically for use with Xbox
360.
The saga of Madden NFL 2007 began a year ago when Madden '06
came out. About 400 games of '06 later, I was ready for the new
Madden. Shortly before '07 was released, I learned that it would
be in high definition on Xbox 360. That sent your reviewer into
overdrive excitement mode. I went out and bought a 60-inch LCD/HD
TV, then I bought a 360, and then came the new Hall of Fame edition
of Madden. About four grand later, I've got buyer's remorse. Don't
get me wrong, I love my new TV, I love my 360, and how amazing
Madden looks, but it ends there. Let's start with the graphics.
If I could swear in this section, I would use the F word, followed
by "unbelievable" over and over. The colors are absolutely vive-rant;
Pittsburgh Gold jumps off the screen. Heinz Field has every detail,
from a perfect scoreboard to recognizable buildings on Mt. Washington.
The animations are crisp and glossy and the replays jaw dropping.
I'm visually blown away with every game I play. The field even
degrades as the game progresses from puddles in the rain to wear
and tear on a sunny day.
Madden '07 has basically the same modes as last year: Franchise,
Mini-camp and Super Star. Mini-camp has been revamped, allowing
you to work on all your new skills, including playing lead blocker.
And Super Star has been reworked. You still pick your parents
and your position, but stats are based on how you do in mini-camp.
You'll run the 40, do bench presses, and what ever else may be
tailored to your position. Then come the combines, then the draft.
Join your team and learn to play as whatever position you choose.
You can accelerate gameplay when your Superstar isn't involved.
This is a great innovation that makes a game of football a totally
different experience.
Finally we head toward what really matters: gameplay. Offensively
the most notable change is the dedication to the running game.
The Truck Stick from last year has been replaced with the Highlight
Stick. No longer do backs like Warrick Dunn try to power their
way through defenders; each back makes moves based on size and
agility, so Dunn slides by while bruisers like Jamal Lewis still
power through. The next running adjustment is the ability to control
any blocker at the snap. Left, right, or down their throat - it's
your job to clear the way, keeping blocking all play or after
you open the hole, switch to the runner and take it home. This
is great addition, but not enough to get past the lack of defense.
No longer can you assign player to player coverage; gone are the
days when you could double any player on the other side of the
ball. Also missing is the ability to shade receivers left and
right. Even adjusting man coverage doesn't always line players
up over their assignment, leaving them out of position. The 360
Madden '07 is missing a pass defense and it really hurts gameplay.
I've played the other versions, PS2 and Xbox, and they stay
true to last year with the new additions. I'll be trading in my
360 Madden for one of those. Overall, Madden '07 for the 360 gets
6.5
Prices range from $40 to $60. If you want the Hall of Fame edition,
it'll cost you an extra 10 bucks. I went there and it's easily
worth the Hamilton.
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